Writing

Writing

I’ve been writing about videogames professionally since starting my own blog, Low Cutoff, back in 2010. More recently, I’ve been a regular freelance writer for Kill Screen (web and print), and contributed to Variety, Motherboard, EGM, Paste, Unwinnable, PopMatters and other smaller, independent projects. I also organized, designed, and served as lead editor for DED LED, a compilation of about 50 pieces of writing originally published on Kill Screen between 2013 and 2016, each submitted and reworked by their original authors. Here are some notable samples of my writing work:
Features
A conversation with Kentucky Route Zero's Jake Elliott while touring Mammoth Cave National Park (EGM)
A deep dive into why there continue to be new Bubsy videogames (EGM)
A compilation of critical written and video works about iconic walking sim The Stanley Parable (Critical Distance)
A closer look at Evan Amos' historical game console photo book (Motherboard)
Wipeout XL as a transatlantic tunnel to the UK rave scene (Heterotopias)
My case for playing Kentucky Route Zero while there’s time to wait (Kill Screen)
A list of the best 16-bit Sonic levels (Paste)
The universal design of the PlayStation 2 (Kill Screen)
Repetitive game design and the Battle of Hoth (a Groundhog Day parody) (Kill Screen)
Vib-Ribbon and obsolete technology (Kill Screen)
The future of the music game genre (Kill Screen)
The false prophecy of SimCity 2000’s Arcologies (PopMatters)
Telltale’s The Walking Dead and Big Data (Kill Screen/IQ by Intel)
Day/Night cycles and the game designer’s inner DJ (re/Action)
Profiles
Martin Stig Andersen (Inside, Limbo) (Kill Screen)
Lilith (Crypt Worlds, Oneiric Gardens) (Kill Screen)
Tamas Kemenczy (Kentucky Route Zero) (Kill Screen)
Pippin Barr (The Artist is Present, Sound System) (Kill Screen)
Event Coverage
I Was Raised On The Internet art exhibition at MCA Chicago (Variety)
Elegant Code art exhibition by Oliver Payne (Versions)
Bit Bash 2015 (Kill Screen)
NYU Game Center Student Showcase 2014 (Kill Screen)
Games for Change Festival 2014 (Kill Screen)
Museum of Modern Art’s Applied Design exhibition (Unwinnable)
Reviews
Anthem embraces the gig economy (Variety)
Super Mario Party rolls the dice on the series' formula (Variety)
Final Fantasy XV finally ends with this appropriately chaotic DLC episode (Fanbyte)
Wonder Boy: The Dragon's Trap is a remake done right (Paste)
The daredevil bliss of Thumper (Kill Screen)
The Witness as designed space (Kill Screen)
Artist intent in The Beginner’s Guide (Kill Screen)
A list of things you must do in You Must Build A Boat (Kill Screen)
A meta-review of The Stanley Parable (Kill Screen)
Humor
A postmortem on cargo shorts (Postmortem) *archived page, press "clear" to view
Worst Buzzwords of 2013 (Kill Screen)
Game of Thrones Characters as Video Game Consoles (Giant Bomb blog) *250K+ pageviews, featured on Kotaku